Age/Gender: 20, Male
Location: Kansas
Job: student
I am an ice-element anthropomorphic fish, what else is there to say?
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Exp. Points: 110 / 180
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Flash Reviews: 5
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All Flash Reviews
5 Reviews | 1 w/ Response
This is a very simple and straightforward game: Catch the fish. The fish is too big it will eat your bait, (if not the fish eating the bait), also it is a very relaxing game. Overall the game is reduced down to clicking, but overall i would have to say over-complicating the control scheme detracts from the main plot of the game: fishing with your girlfriend. Put simply you are out with your girlfriend, fishing away while having a peaceful if not serene aura around you, while you are fishing. If you look at the game from this perspective it has succeeded in what it was trying to accomplish and is a pretty fun game to play.
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The graphics are pleasing and the sounds are limited but any more would get to irritating. The problem is sometimes when you trap the atoms in very small squares they for some random reason "wiggle-out" and join the other atoms in the larger areas. Now normally i would understand that this is just a glitch, but it ruins the main point of the game! Don't get me wrong, i really like this game, but when it prevents me from reaching the main goal (to trap them in the smallest squares possible), one tends to loose interest fast. Other than that minor, yet in regards to the main goal it is somewhat significant, problem this is a really fun game to play. (Those who do NOT experience this problem will most likely enjoy this game.)
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The very moment you open the game it reads, "Besieged: A Game Of Skill". The title in itself is conveying the simple fact that: Skill is required to play this game, and in order to play this game some level of thinking is required. It would be a mistake to say that people who complain about this game are stupid or incompetent. Rather those individuals can't bring themselves to the next level of thinking. That being: in-depth problem solving, which can be equated to school in its mass appeal (Honestly i can't say i haven't felt the same way). One mistake they may be making is starting too far away from the castle, because the towers run off of a experience system. This means if your towers don't ever shoot at anything they won't be any good in the long run. So cluster small groups of towers at first then try to continually add new towers closer toward the entrance, because this allows your fallback towers the ability to actually be reliable (in the case an enemy were to pass the main defense). It is important to note that when the enemies start to pick up build ONE tower to thin the enemies out. If you build too many then the remaining towers will become useless, but if they are at a decent level then go for it! If enemies are too fast slow them down by placing a sap tower directly next to the spawn entrance. At first this seems pointless, but delays the enemies to give the towers some fudge space to deal with their current targets. Then build more sap towers on major intersections if not simply farther down the path toward the castle. Sap silos main purpose is simply to delay your enemy, so your towers have more time to kill them. Ballista (my spelling may be off) towers can power up other towers by letting them work faster, this works for everything EXCEPT Ballista towers. Build towers around them, or them next to towers. Also their effect has a decent range too. Cannons aren't mandatory, but are very punctual about taking sections of hp out of enemies and taking out a random green enemy from time to time. Their range is very large so they are very flexible when it comes to positioning, but keep in mind the more they can shoot, the more useful they become. Then there are the resource based buildings. Simply if you have trouble with enemies attacking your castle, build lots of farms, and you won't have to worry about it. Nevertheless having one farm is generally a good safety net incase one or two enemies slip through. Mines are for money, want more money: build mines! Training Structures are optional during the initial part of the level, but later in the level they become mandatory (thus why they are so expensive). Think of it this way, okay you continually make more and more towers away from the castle and toward the entrance, what happens to the towers that are left to collect dust? This is where Training Structures comes in. Training structures provide experience to ALL of your towers, so the ones doing the most action get experience, while the dormant ones also get experience as well. Eventually it will even your defense towers out to the point where all of them are level 10. The less of the structures there are the longer the process takes to happen. Training structures work the best on level III and level V, because the goal is to make a monument. What the player should do on these levels is play as long as they can, earn as money bonuses as they can, which makes the game significantly easier. For example: if you raise all 3 types of towers to level ten, then you will ALWAYS start off with level 2 towers. Awards often times increase stats of the related object permanently. So if you drag out level III for a long time and get a slew of awards, then the rest of the game will be a lot less difficult. Finally, I hope that i have helped those who have been struggling with this game, and if for some reason my message is offensive or spam then i truly apologize and i will see to its destruction accordingly, but if i could help someone enjoy the appreciation i have of this game, then i couldn't ask for anything more. :)
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The pure velocity and the fact that he was able to kill chuck Norris makes this video pure awsomeness -2* because teh graphics were substancial.
Author's Response:
*substantial
also i don't think you know what that word means
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this movie is one of the most well known movies out there. Everyone at my school has heard it sang it or memorized it. The fact that it is such an addicting song and movie makes it so original. The graphics coudl be better, but we aren't complaining.
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